API docs

A word about the style of the API. I tried to mirror the format and style used by the original Py4D SDK so using methods from py4dlib should hopefully feel familiar.

Concerning function/method paramaters, I also try to avoid ambiguity by using the same argument names for the same type of data.

This is especially apparent for functions that expect points or polygons. I usually try set the functions up in a general way, so that you don’t have to remember that you have to call the version of the function that expects a list of point indices instead of a list of points (c4d.Vector, to be exact).

A polymorphic nature like that is usually indicated by using the parameter name e (for element or entity) whenever you can pass either.

In all other cases it should be apparent if you need to pass a point, a list of points, a list of point indices, an object, a matrix, vector or whatever else have you.

Here’s an overview of some of the default parameter names and their meaning:

e the any value. stands for element. Refer to the function docs what any means in the function’s context.
obj any descendant of c4d.BaseObject incl. c4d.PointObject + children
m c4d.Matrix
v c4d.Vector
p c4d.Vector representing a point, or a polygon as c4d.CPolygon
l list
li list of int, which usually represents indices into an object’s point list
lv list of vectors
lp list of points
lli list of list of int
llf list of list of float
x, n, w ... float sometimes can be called other traditional names, like theta if for example an angle is represented (w for greek omega, n for number)
a, b, c ... a name series usually represents a series of vectors.

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